Pseudo casino systems

Let's disassemble some gambling systems often met in practice of games in a casino, but which can bring a winning to only very few lucky players. Moreover, a winning is brought by the good luck or its majesty the case, not the pseudo systems.

This article will examine a number of gambling systems that are often used by players to increase their chance of winning at casinos. While some lucky players may enjoy a reasonable degree of success when using these systems, it is safe to say that their success is as a result of the element of chance and has nothing to do with the pseudo casino systems used.

1. 10 Percent of the Bet:

To illustrate this system, we take as an example, a bankroll of $200 that the player has to use during the course of one gaming session. This pseudo system essentially dictates that the player’s first wager should be 10% of the bankroll – in this case $20. If the player loses, he is left with a bankroll of $180 and the subsequent bet should be 10% of that sum ($18). Should the player win on the first bet, he will have $220 and the second bet should be 10% of that sum - $22.

The point of the 10% System is that should the player hit a streak of bad luck, his betting rates decrease so that he is able to stay longer in the game. The hope is that at some point, the player’s luck will change and he will start winning once more. This system requires that players determine at what stage of the evening they leave the casino.

2. The Consolation Casino System

This is a complicated method that some gamblers claim to work for them. However, most analysts agree that once players have applied this system only once to their sessions, they will not want to return to it again. The system requires that players write down all numbers from one through to twenty.

The Consolation System has been likened to the D’Alamber System, with the main difference being that the player has to leave the game after winning $210.

3. The Casino System of Preference

The System of Preference is used mainly by gamblers on the game of roulette, although it can also be applied to other casino games. The idea behind this system assumes that certain numbers or colors will appear more than others on the roulette wheel. This means that over a long period of time, the player will win more on certain numbers or colors than others. Gaming experts believe that there is not much sense using this system today. When roulette was first created, it might have been correct to assume that the mechanics of the physical roulette wheel caused it to stop more often on certain numbers or colors. However, with the use of computerized technology and random number generators, the possibility of the success of such a system is nil.

4. The Theory of Groups Casino System

This pseudo casino system calls for players to take one or two packs of cards, mix them well and then lay them out on the table face up. To understand the system, players need to consider the red card as a prize and the black card as a loss. Players are urged to contemplate the sequence of prizes and losses. The rule of thumb is that although these do not alternate, they still do form groups of a number of cards. The general premise behind the Theory of Groups System is that if you win once betting on a certain number or color, you have a higher chance of winning on that number or color again in your next bet. In other words, if you win, bet on the prize; however, if you lose, replace the color or number. While some gamblers swear by this system, the simple fact of the matter is that nobody knows when the groups will alternate, meaning that a player is up for a loss at any point.

5. The Return Casino System

This system is in direct opposition to the previous pseudo system, the Theory of Groups System. This system essentially says that according to the theory of probability, all colors should come up equally as often. Therefore, if a player lands a red, he should wager black next, based on the Return System theory.